Code

As a versatile game developer based in the UK, I specialize in both game design and development. Throughout my career, I have contributed to notable titles such as Commander Keen and UFC 4. I have had the privilege of collaborating with industry experts including Brian Upton, the designer behind the original Rainbow Six and Juan Linietsky, lead developer of the Godot Game Engine. My diverse skill set and collaborative experiences have equipped me to handle various aspects of game development... Read More

Kevin Miles is an all-rounder game developer based in the UK, that specializes primarily in design and development across multiple platforms and environments.

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Code

Most of my current coding is done in C# and C/C++, though I am also proficient in languages such as ActionScript, Haxe, and Lua.

Design

I consider myself a designer above all else. From creating games with spare pieces as a child to developing apps and websites like this one, as well as working in graphic design and animation, which originally led me into the industry. I view design as "The Art of Everything" and continually strive to excel in it.

Teaching

One of my passions as a coder is integrating the technical aspects of game development with the art and design I love. My interest in Graphics Programming developed while studying at Escuela DaVinci, where I later returned as a teacher in the subject. I also taught Level Design and the Final Course (Thesis). Sharing my passion and helping others discover theirs has always been important to me. Currently, I volunteer as a mentor in the Limit Break mentorship program.