cnjam
cnjamMobile

About Me

I began my journey in game development with Adobe Flash, which I used to draw and animate for over ten years before transitioning to full-scale game development in 2014. I studied Game Design and Programming at Escuela Da Vinci in Buenos Aires, and became a full-time professional game developer shortly before graduating with honors in 2017.

Since then, I've worked at several studios, including Etermax, Globant, and Sixth Vowel. I've contributed to renowned franchises like UFC, Commander Keen, and Trivia Crack. Additionally, I worked with industry veterans such as Brian Upton (Rainbow Six, Ghost Recon) and Juan Linietsky (co-creator of the Godot Game Engine) while serving as a Level Designer on the turn-based tactics game Element Space.

After relocating to the UK, I had a brief stint at Red Kite Games in Leeds as a Senior Technical Designer, before moving on to my current role as Senior Level Designer at Wushu Studios.

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My journey in game development began with Adobe Flash, where I honed my skills in animation for over a decade before transitioning to full-scale game development in 2014. I pursued Game Design and Programming at Escuela Da Vinci in Buenos Aires and became a full-time professional game developer shortly before I graduated with honors in 2017.

Since then, I've worked at several Argentinian studios, including Etermax, Globant, and Sixth Vowel. I've contributed to renowned franchises like UFC, Commander Keen, and Trivia Crack. Additionally, I worked with industry veterans such as Brian Upton (Rainbow Six, Ghost Recon) and Juan Linietsky (co-creator of the Godot Game Engine) while serving as a Level Designer on the turn-based tactics game Element Space.

After relocating to the UK, I had a brief stint at Red Kite Games in Leeds as a Senior Technical Designer, before moving on to my current role as Senior Level Designer at Wushu Studios.

In addition to my dedication to game development, I find fulfillment in teaching others how to do it. This led me to return to Da Vinci as a professor from 2018 to 2020, where I taught classes in Graphics Programming and Level Design, along with the Final Course (thesis). While I have since transitioned away from formal teaching, I remain committed to mentoring aspiring developers through my voluntary involvement with the Limit Break mentorship program.

You can reach out to me on Twitter or Newgrounds. Let me know about you or any questions you might have regarding my work or anything related to games in general.

For recruiters, formal inquiries and bussiness related things in general, you can use the form on the contact page or you may contact me through LinkedIn.

Most of my current coding is done in C# and C/C++, though I am also proficient in languages such as ActionScript, Haxe, and Lua.

I consider myself a designer above all else. From creating games with spare pieces as a child to developing apps and websites like this one, as well as working in graphic design and animation, which originally led me into the industry. I view design as "The Art of Everything" and continually strive to excel in it.

One of my passions as a coder is integrating the technical aspects of game development with the art and design I love. My interest in Graphics Programming developed while studying at Escuela DaVinci, where I later returned as a teacher in the subject. I also taught Level Design and the Final Course (Thesis). Sharing my passion and helping others discover theirs has always been important to me. Currently, I volunteer as a mentor in the Limit Break mentorship program.