cnjam
cnjamMobile

About Me

I got my start making games animating in Adobe Flash, which I used for over ten years before finally deciding to make the jump into proper game development in 2014. I studied Game Design and Programming at Escuela Da Vinci in Buenos Aires and became a full-time professional game developer shortly before I graduated with honors in 2017.

I've been through a number of studios since then, including Etermax, Globant and Sixth Vowel. I had the chance of leaving my mark on renowned franchises like UFC, Commander Keen and Trivia Crack. On top of that, I got to work alongside names like Brian Upton (Rainbow Six, Ghost Recon) and Juan Linietsky (co-creator of the Godot Game Engine) while I worked as Level Designer in the Turn-based tactics game Element Space.

I am currently building awesome stuff at Red Kite Games in Leeds as a Senior Technical Designer.

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I got my start making games animating in Adobe Flash, which I used for over ten years before finally deciding to make the jump into proper game development in 2014. I studied Game Design and Programming at Escuela Da Vinci in Buenos Aires and became a full-time professional game developer shortly before I graduated with honors in 2017.

I am currently building awesome stuff at Red Kite Games in Leeds as a Senior Technical Designer but have been through a number of studios including Etermax, Globant and Sixth Vowel. I had the chance of leaving my mark on renowned franchises like UFC, Commander Keen and Trivia Crack. On top of that, I got to work alongside names like Brian Upton (Rainbow Six, Ghost Recon) and Juan Linietsky (co-creator of the Godot Game Engine) while I worked as Level Designer in the Turn-based tactics game Element Space.

Aside from my passion for making games, I also enjoy teaching others how to do it. That's why I went back to Da Vinci as a professor between 2018 and 2020, teaching Graphics Programming, Level Design and the Final Course (thesis).

I enjoy all things that goes into making a great product, from coding, to art, sound and design. I still embark on my own personal projects from time to time and regularly take part in Game Jams and dev-meetups.

Feel free to contact me on Twitter or Newgrounds. Let me know about you or any questions you might have regarding my work or anything related to games in general.

For recruiters, formal inquiries and bussiness related things in general, you can use the form on the contact page or you may contact me through LinkedIn.

Most of my code these days is written in both C# or C/C++, but I'm also a more than capable coder in languages such as ActionScript, Haxe, Lua, Python and -of course- JS and PHP, both of which help power this site.

I consider myself a designer above all else. From games I used to build with spare pieces from other games as a child, to apps and websites such as this one, to graphic design and animation, which was my original gateway into the industry. I see design as "The Art of Everything" and I strive to be the best I can at it.

One of my passions as a coder is to marry the technical aspects of game development with the art and design that I love so much. Naturally, I became interested in Graphics Programming while I studied at Escuela DaVinci, to where I went back as a teacher in the matter. I also taught Level Design and the Final Course (Thesis). Always loved to share my passion with others and help them find theirs.